About the Interface

This webtext is best viewed at 1280x960 or higher resolution using Safari, Chrome or Firefox web browser. It will work in Internet Explorer, but will be absent some graphical finish due to the limitations of that broswer. The videos are in Flash (FLV) format.

The design of this website is based on a game interface, similair to WoW. Just as I have mapped gaming onto a writing and research course, the gaming interface is mapped onto this article. Feel free to read the sections in any order you wish, but those experienced with gaming know that rotations are often optimized as they are also here (left to right). As we scholar-teachers integrate gaming into our classrooms, there are certain gaming and academic literacies that we bring with us and expect of our students, and it is here where we can reflect on how these literacies shape and constrain our practice.

As I described in this webtext, Richard and I have been offering sections of this class since 2008 (in 2011, we taught four, full 15 student sections). I was given IRB approval for the initial case studies in 2009, and those are the students I refer to by pseudonym here. However, the pictures from the WoW sections shown in this article are more recent and only required student permission. Thus, the student case study identities are still protected. Although Richard and I have continued to work to improve how students interact in this course, you will notice in the images that we still face challenges.