Building the Labyrinth:
Adapting Video Game Design Concepts for Writing Course Design


Craig McKenney, Highline Community College
cmckenne@highline.edu

 

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Abstract

 Changing the Rules

Rebuilding the Game

Engagement

Rigor

Achievement

Playing the Game

Game Over

Works Cited

 

 
“Writing unfolds like a game (jeu) that invariably goes beyond its own rules and transgresses its limits.”
- Michel Foucault, What Is an Author?

 


 

Abstract

Multiple approaches exist for composition course design and development, but noting the change in clientele over the last ten years, I focus on how video game design concepts, when incorporated into the writing classroom as the writing itself, promote engagement, rigor and achievement–and ultimately success for the millennial writer with his/her increased technological experience and savvy.

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