Deemer writes that
“education
[is] an experience […] involving both student and
‘teacher’ (a flagrant misnomer), an experience
unrealized in the present fragmentation of the classroom
unexperience […]." Beck and Wade note that games are
designed to “absorb all of the player’s attention” (63)
in a carefully constructed, user-controlled experience –
especially
lest no one buy the game.
I know that students feel that the academy is notorious for ignoring their needs
or their role as audience for classes. Should
students continue to feel this way, what might the
impact on enrollment be? It is better to engage
and immerse the student lest we find out.
It is imperative to immerse the student in the writing
experience, whether he/ she considers himself a writer
or not. Engagement comes through choice and control
(via
the labyrinth structure), something that can easily be modeled
in and adapted for the
writing classroom. Furthermore, tapping into the
information and visual literacy skills of these students
invites them to participate in the dialogue that might
seem inaccessible to them. Recognition of these
multiple literacies/learning styles invites them to
participate and allows them to engage the subject.
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