--Project 2: The Problem of Origins: It's All in Your Mind
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At the outset of the project, I reiterate that my sections of ENG 1131 have been structured around the notion of interconnectivity and that the second project finds as its foundation interconnectivity. I then present them with the following problem:

A problem with which the history of philosophy, anthropology, and genealogy (to name a few) have been grappling for decades is origin: When did certain movements and concepts form? When did a certain being evolve? From whence did one arrive? To what lineage does one belong? The problem we will encounter for project 2 is also origin, and we will call this problem the Phenomenal Problem. The origin in which we will be deeply invested is our own. We are not interested in origins on a genealogical level, that is, tracing back our histories to a certain peoples. We, however, seek to identify our modes of thinking: To whom or what we do attribute these modes? More specifically, why do we think a certain way?

I then tell the students that we will experiment using Greg Ulmer's popcycle whereby they will choose a representative for each institution and research the historical and biographical background of each. The first institution, Family, in which students generally choose a mother or father, should require very little formal research, but will require one to recall certain experiences: "What did my Dad used to say about life? What life lessons did he teach me? Where was he when he said it? What was the social climate of society when he imparted that knowledge?" The remaining three institutions--Entertainment, which involves media icons, artists, musicians; School, or the place where the student was raised or spent a considerable amount of time. At times, this institution can be the armed services or any institution that requires the family to relocate often; and Expertise, a person who works in the field that the student plans to work in--will require a considerable amount of research that will allow students to see a number of connections between all four institutions. More specifically, students are encouraged to search online for the history of the place where they were born or raised, answering questions such as, "What key figures were responsible for the establishment of my place? What ideals/ethics/morals/values did that person/those persons represent? What events were crucial to the development of my place?" For entertainment, students should research a person who they admire or whose work they respect. They should try to find out the following, although they are not limited to these questions: "What ideals/ethics/morals/values did that person represent? Where was s/he born? Do you find that you have anything in common with that person? If so, what?" Last, students are expected to research a person well known in their area of study or expected career. If students are undecided about their career goals, I tell them to choose a passion or hobby and a person within that field and answer the same questions they asked of their media stars.

The experience of successful research should provide a moment of Eureka. Often, what the students are looking for is the repetition of a word or theme. For example, one student discovered the words "will" and "bill" in his research, and he expanded on the terms to include determination, freedom of speech, the law, focus. So, in his project he realized to what extent his father, who is a lawyer, plays a major role in his life. The student chose Howard Stern as the entertainment figure, one who has vehemently tested the jurisprudence of the First Amendment. As the student completed more research, the theme developed more fully.

Next, after the students have found the word or theme, they must convert it into a story, metaphor, and/or anecdote, which is generally one of the more difficult parts of the project. I provide them with examples of fictional stories that work well with metaphor, such as M. Scott Momaday's A Way to Rainy Mountain.

After they have determined what metaphors they will use, students must map them on the web as a dendritic, stream of consciousness using multiple links on a page or frames. I screen a number of films, such as Memento, Buffalo 66, and Fight Club, that help students think through this part of the project. What I would like the students to gather most from these films is that it is possible to present the reader or viewer with suspenseful material in a creative manner. What these films show us, and what the project attempts to argue, is that memory plays a large part in how we conceptualize. So, if our minds fail us, we must rely on small details to help us make sense of something larger. These projects follow precisely that methodology, where students incorporate small details of their identities so that the reader or viewer can get a sense (for him- or herself) who the student is. The point is, we are testing a new practice of online writing that uses the image and text to address a (phenomenal) problem of origin or identity.

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