References

Freire, P. (2000). Pedagogy of the Oppressed: 30th Anniversary Edition. New York: Bloomsbury.

Gee, James Paul. (2007). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.

GIMP. (n.d.). “GIMP – Getting Involved.” Retrieved from http://www.gimp.org/develop/.

GIMP. (n.d.).“GIMP – Frequently Asked Questions.” Retrieved from http://www.gimp.org/docs/userfaq.html.

Gladwell, Malcolm. (2011). Outliers: The Story of Success. New York: Little, Brown and Company.

Himanen, Pekka. (2002). The Hacker Ethic: A Radical Approach to the Philosophy of Business. New York: Random House.

Johnson, Steven Berlin. (2005). Everything Bad is Good for You: How Popular Culture is Actually Making Us Smarter. New York: Riverhead Books.

Lowe, Charles. (2010). "Considerations for Creative Commons Licensing of Open Educational Resources: The Value of Copyleft." Computers and Composition Online (September 2010). Retrieved from: http://www.bgsu.edu/cconline/open/which-license.html.

Moulthrop, Stuart. (2005). “After the Last Generation: Rethinking Scholarship in the Days of Serious Play.” Paper presented at the Sixth Digital Arts & Culture Conference, Information Technology University of Copenhagen.

Mozilla. (n.d.). "Mission." Retrieved from http://www.mozilla.org/en-US/mission/.

Raymond, Eric S. (1999). The Cathedral & the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary. Sebastopol: O’Reilly Media.

Serious Games Initiative. (2012). “The Serious Games Initiative.” Retrieved from http://www.seriousgames.org.

Shirky, Clay. (2012). Clay Shirky’s Writings About the Internet: Economics and Culture, Media and Community, Open Source. “The Interest Horizons and the Limits of Software Love.” Retrieved from http://www.shirky.com/writings/interest.html.

SourceForge. (2013). "About." Retrieved from http://sourceforge.net/about.

Stallman, Richard. (2009). Why "Open Source" Misses the Point About Free Software. Communications of the ACM 52(6), 31-33.

TED: Ideas Worth Spreading. (2012). “Jane McGonigal: Gaming Can Make a Better World.” Retrieved from http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html.

Torvalds, Linus. (1999). Just for Fun: The Story of an Accidental Revolutionary. New York: HarperBusiness.

Weber, Steven. (2004). The Success of Open Source. Cambridge: Harvard University Press.

Wells, Gordon. (1999). Dialogic Inquiry: Towards a Sociocultural Practice and Theory of Education. Cambridge: Cambridge University Press.