Chapters 5, 6, and 7

Chapter 5 offers information on collaborating multimodally (and working solo), organizing files, naming files, working with multiple versions, and even making a style guide. Essentially, this Chapter provides answers to the ubiquitous “where do we start?” question. In addition, Chapter 5 also provides transferable skills of assessing technological affordances—in other words, students ask “what can this tstoryboardexampleechnology do for my project?”

Chapter 6 details the planning stages of multimodal projects, and provides guidelines for making mock-ups, storyboards, feedback loops, and timelines. Examples of each are given to help students and instructors move through this pivotal stage in multimodal project design. Then, Chapter 7 takes those fundamentals and guides readers through a rough cut, draft(s), stakeholder feedback, and a revision plan. In addition, the section titled “Providing Feedback as a Stakeholder” offers ways for students to engage in peer review on the next level. Again, information is not provided on specific technologies to use for multimodal projects; rather, a broader picture is shown regarding technological affordances and how well multimodal drafts meet their intended audience and purpose.

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