Home | Introduction | Case Study 1 | Case Study 2 | Concluding Thoughts | References


References




Alexander, Connor. (2021). Coyote and Crow: Core Rulebook v. 1.1. Coyote and Crow, LLC.


Alford, Caddie. (2016). Creating with the "Universe of the Undiscussed": Hashtags, doxa, and choric invention. Enculturation, 23. http://enculturation.net/creating-with-the-universe-of-the-undiscussed.


Allen, Ira J. (2018). The ethical fantasy of rhetorical theory. University of Pittsburgh Press.


Anthropy, Anna. (2012). Rise of the videogame zinesters: How freaks, normals, amateurs, artists, dreamers, dropouts, queers, housewives, and people like you are taking back an art form. Seven Stories Press.


Bahl, Erin Kathleen. (2021.) "Botanicals: An interactive pedagogical webcomic." Special issue of The Digital Review on critical making/critical design, edited by Lai-Tze Fan. https://thedigitalreview.com/issue01/bahl-botanicals/index.html


Baker-Bell, April. (2020). Linguistic justice: Black language, literacy, identity, and pedagogy. Routledge.


Baker, D. Vincent. (2010). Apocalypse World. Lumpley Games.


Banks, Chloe. (2018) Disciplining Black activism: Post-racial rhetoric, public memory, and decorum in news media framing of the Black Lives Matter Movement. Continuum, 32(6), pp. 709-720.


Banks, Jaime. (2015). Object, me, symbiote, other: A social typology of player-avatar relationships. First Monday, 20 (2). https://doi.org/10.5210/fm.v20i2.5433


Bogost, Ian. (2010). Persuasive games: The expressive power of videogames. MIT Press.


Borgman, Jessie, & McArdle, Casey. (2019). Personal, accessible, responsive, strategic: Resources and strategies for online writing instructors. The WAC Clearinghouse; University Press of Colorado. https://wac.colostate.edu/books/practice/pars/


Borgman, Jessie, & McArdle, Casey, eds. (2021). PARS in practice: More resources and strategies for online writing instructors. The WAC Clearinghouse; University Press of Colorado. https://doi.org/10.37514/PRA-B.2021.1145


Borgman, Jessie, & McArdle, Casey. (n.d.) Online Writing Instruction Community. https://www.owicommunity.org/


Colby, Rebekah S. (2017). Game-based pedagogy in the writing classroom. Computers and Composition, 43, pp. 55-72.


Daniel-Wariya, Joshua. A language of play: New media’s possibility spaces. Computers and Composition, 40, pp. 32-47.


DaniellaSantina. (3 September 2020). Teacher wanting to use Roll20 for virtual classroom. Reddit, r/DND, https://www.reddit.com/r/DnD/comments/im0f2o/teacher_wanting_to_use_roll20_for_virtual/


de Koven, Bernard. (2013). The well-played game: A player’s philosophy. MIT Press.


Derrida, Jacques. (2017). Structure, sign and play in the discourse of the human sciences (Chapter Ten). In Writing and difference (pp. 278–293). University of Chicago Press.


Donoghue, Rob, & Hicks, Fred. (2003). Fate. Evil Hat Productions.


Dungeons and Dragons 5e Dungeon Master’s Guide. (2014). Wizards of the Coast.


Dungeons and Dragons 5e Players Handbook. (2014). Wizards of the Coast.


Dungeons and Dragons Beyond. (2014). Fandom, Inc. https://www.dndbeyond.com/


Dunn, Patricia A. (2001). Talking, sketching, moving: Multiple literacies in the teaching of writing. Boynton/Cook Publishers, Inc.


Dunn, Patricia. A. (2021). Drawing conclusions: Using visual thinking to understand complex concepts in the classroom. Teachers College Press.


Dunn, Patricia A., & Dunn De Mers, Kathleen. (2002). Reversing notions of disability and accommodation: Embracing universal design in writing pedagogy and web space. Kairos: A Journal of Rhetoric, Technology, and Pedagogy, 7(1), https://kairos.technorhetoric.net/7.1/binder2.html?coverweb/dunn_demers/index.html


Ferhod. (2015, March 29). The whole map of Ori and the Blind Forest in one picture. Imgur. https://imgur.com/gallery/r8pI6yz


Figueiredo, Sergio C., & Greene, Jeffrey D. (2021). Dromopoeia: Teaching ēthopoeia, phrōnesis, and social responsibility with avatar. Playing with the rules: The ethics of playing, researching and teaching games in the classroom. Eds. Rebekah Colby, Richard Colby, and Matthew S. S. Johnson.


Figueiredo, Sergio C., and S. Andrew Stowe. (2018). Experimenting with flash reason, the H’MMM disciplines, and affect in scattered media ecologies. In Textshop Experiments 5. http://textshopexperiments.org/textshop05/introduction-to-flash-reason


Flanagan, Mary, and Nissenbaum, Helen. (2014). Values at play in digital games. MIT Press.


Fordyce, Robbie, Neale, Timothy, & Apperley, Thomas. (2018). Avatars: Addressing racism and radicalized address. In Kishonna L. Gray and David. J. Leonard (eds.) Woke gaming: Digital challenges to oppression and social justice (pp. 231-251). University of Washington Press.


Gamer Walkthroughs. (2016, September 23). Ori and the Blind Forest Walkthrough. YouTube. https://www.youtube.com/watch?v=OTL9EBYON78


Gamer Walkthroughs (2018, June 11). Hollow Knight Walkthrough. YouTube. https://www.youtube.com/watch?v=Bmgvi0eYf-k&ab_channel=GamerWalkthroughs


Gee, James P. (2007). What video games have to teach us about learning and literacy, 2nd edition. New York, NY: St. Martin’s Press.


Greene, Jeffrey D. (n.d.) Screenshots from WoW and Storium.


Hollow Knight. (2017). Team Cherry. http://www.hollowknight.com/.


Holmes, Steven K. (2018). The rhetoric of videogames as embodied practice: Procedural habits. Routledge.


Homebrewery. (n.d.). https://homebrewery.naturalcrit.com/


IGN. (n.d.) Hollow Knight Wiki Guide. https://www.ign.com/wikis/hollow-knight/Walkthrough


Jagoda, Patrick. (2020). Experimental games: Critique, play, and design in the age of gamification. University of Chicago Press.


Jiang, Jialei. (2020). "I never know what to expect": Aleatory identity play in Fortnite and its implications for multimodal composition. Computers and Composition, 55, pp. 1-14.


Kelley, Brit, and Weaver, Stephanie. (2020). Researching people who (probably) hate you: When practicing "good" ethics means protecting yourself. Computers and Composition, 56, pp. 1-9.


Kolb, David. A. (1984). Experiential learning: Experience as the source of learning and development. Prentice Hall.


Lanham, Richard A. (2012). A handlist of rhetorical terms, second edition. University of California Press.


Leff, Michael C. (2016). The habituation of rhetoric. In Antonio D. Velasco, John Angus Campbell, and David Henry. Rethinking rhetorical theory, criticism, and pedagogy: The living art of Michael C. Leff. Michigan State University Press.


Map of Hallownest. (n.d.) Hollow Knight Fandom Wiki. https://hollowknight.fandom.com/wiki/Category:Areas_(Hollow_Knight)?file=Map_Artwork.jpg


Mauer, Barry. (2016). Ulmer glossaries. Textshop Experiments, 1. http://textshopexperiments.org/textshop01/ulmer-glossaries


Morey, Sean. (2016). Rhetorical delivery and digital technologies: Networks, affects, electracy. Routledge.


Murray, Janet. (1997). Hamlet on the holodeck: The future of narrative in cyberspace. The MIT Press.


Murray, Joddy. (2012). Symbolizing space: Non-discursive composing of the invisible. In Debra Journet, Cheryl Ball, and Ryan Trauman (eds). The new work of composing. Computers and Composition Digital Press. https://ccdigitalpress.org/book/nwc/chapters/murray/Full_Text.html


Narwhal_n_west (21 November 2012). MUDs, MUSHs, and MOOs; what’s the difference? Reddit. https://www.reddit.com/r/MUD/comments/13jzi2/muds_mushs_and_moos_whats_the_difference/


naturalcrit/homebrewery. (n.d.) GitHub. https://github.com/naturalcrit/homebrewery


New London Group. (1996). A pedagogy of multiliteracies: Designing social futures. Harvard Educational Review, 66(1), pp. 60-92.


Nielsen, Danielle. (2015). Identity performance in roleplaying games. Computers and Composition, 38(A), pp. 45-56.


Nutt, Christian. (2015, February 13). The undying allure of the Metroidvania. Gamasutra: The art and business of making games. https://www.gamasutra.com/view/news/236410/The_undying_allure_of_the_Metroidvania.php


Ori and the Blind Forest. (2015). Moon Studios. https://www.orithegame.com/


Ori and the Will of the Wisps. (2020). Moon Studios. https://www.orithegame.com/


Parallelism. (n.d.). HTML5 Up. https://html5up.net/parallelism


Pederson, Marvin. (n.d.) MultiDescer for MUX. Mushcode.com. http://www.mushcode.com/File/MultiDescer-for-MUX


Propen, Amy D. (2012). Locating visual-material rhetorics: The map, the mill, and the GPS. Parlor Press.


Rickert, Thomas. (2013). Ambient rhetoric: The attunements of rhetorical being. University of Pittsburgh Press.


Rodríguez, Álvaro G., Cotta, Carlos, & Leiva, Antonio J. F. (2018). An evolutionary approach to Metroidvania videogame design. In F. Herrera et al. (Eds.). XVIII Conferencia de la Asociación Española para la Inteligencia Artificial (pp. 518-523). Granada, Spain: Asociación Española para la Inteligencia Artificial. https://sci2s.ugr.es/caepia18/proceedings/docs/CAEPIA2018.pdf


Salvo, Michael J. and Potts, Liza. (2017). Rhetoric and experience architecture. Parlor Press.


Scroll for Initiative. (2021, May 23). How to find your DM style. https://www.scrollforinitiative.com/2021/05/23/how-to-find-your-dm-style/


Shutts, Cindy. (2021, June). Tips for using tabletop software Roll20. School Library Journal.


Sicart, Miguel. (2017). Play matters. MIT Press.


Sparrow, Lucy. (2021, October 19). How to govern the metaverse. Wired Magazine. Retrieved January 11, 2022, from https://www.wired.com/story/metaverse-video-games-virtual-reality-ethics-digital-governance/.


Steam Community. (n.d.) Ori and the Blind Forest: Definitive Edition (English-language walkthroughs). https://steamcommunity.com/app/387290/guides/?browsefilter=trend&requiredtags[]=Walkthroughs&requiredtags[]=English


Ulmer, Gregory L. (1994). Heuretics: The logic of invention. Johns Hopkins UP.


Vengeful spirit. (Last updated 22 April 2021). Hollow Knight Wiki, https://hollowknight.fandom.com/wiki/Vengeful_Spirit


Waggoner, Zach. (2009). My avatar, my self: Identity in video role-playing games. McFarland & Company, Inc.


White, Eric. C. (1987). Kaironomia: On the will-to-invent. Cornell University Press.


Wizards of the Coast. (2015.) D&D character sheet. https://media.wizards.com/2015/downloads/dnd/DDALRoD_CharacterSheet.pdf


World of Warcraft. (2004). Blizzard Entertainment.


WoWpedia. (n.d.). Fandom, Inc. Retrieved from https://wowpedia.fandom.com/wiki/Wowpedia